Yoshi's Island is a Super Nintendo game released in Japan on September 4, 1995. It was released in the US (with Super Mario World 2 attached to the title in an effort to boost sales, making the full title Super Mario World 2: Yoshi's Island) in October 1995. Later (in 2002) it was released as Super Mario Advance 3 for the Game Boy Advance.
The game uses the Super FX microchip to create scaling and polygon effects relatively advanced for an SNES game.
The first level of gameplay[edit]
Story
The story of this game is about Babies Mario and Luigi and Yoshi. Baby Bowser orders Kamek the Magikoopa to steal the babies, but he is only able to capture Luigi. He also captures the stork that was delivering the babies to their parents in the Mushroom Kingdom. Baby Bowser now wants Mario too. In this game Yoshi and his multicolored friends have to protect Baby Mario, rescue Baby Luigi and the stork from the clutches of Kamek the Magikoopa, and have the babies delivered to their parents. During gameplay enimies such as Shyguys must be defeated.
The second level of gameplay
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Graphics
The game's graphical style is said to have resulted from a conflict with Nintendo's internal evaluation committee; impressed by the recently released Donkey Kong Country which sported pre-rendered graphics, they ordered Miyamoto to move the visuals in this direction. Upset at this, Miyamoto instead altered the graphics to look as if they had been drawn with crayons and felt-pens and resubmitted it to the evaluation committee, who admitted their mistake and passed the game, sporting a juvenile look.
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Gameplay
There are 6 worlds in Super Mario World 2: Yoshi's Island. Worlds 1, 2, and 4 don't have particular themes, but world 3 has a jungle theme, world 5 has a snow theme and World 6 has a bone, fire etc. theme. In both Super Mario World 2: Yoshi's Island for SNES and the Super Mario Advance 3 version of the game, there is a stage before the players starts world 1 that the player must get through. In the Gameboy Advance version, if the player presses select, at the top of the screen it will say "World 0-0". In the SNES version, there are 9 stages in every world (including Extra stages) but in the Gameboy Advance version, 6 new stages were added to each world as "special" stages, making it 10 stages per world.